Terms of service

 


Commercial use subscription plan

Under an active subscription plan, our music is clear for commercial use.

Distribution limited to:


1.Websites and social media;


Websites: Any site accessible via the internet, including personal blogs, commercial sites, e-commerce platforms, informational pages under the ownership and control of the licensee.


Social Media Platforms: This includes all forms of social networking sites like X (formerly Twitter), Instagram, LinkedIn, TikTok, YouTube, and others where content can be shared, posted, or embedded.


2.E-learning platforms;


E-learning Platforms: Educational websites or applications like Coursera, Udemy, or Blackboard where educational content might be distributed.


3.Non commercial live events;

Community Centres: Places like local community halls where events are held for community members, often with little to no admission fee, focusing on community engagement rather than profit.


Schools and Universities: Performances at educational institutions for events like talent shows, school dances, or recitals where the primary purpose is educational or community building.


Churches/Places of Worship: Music performed during services, weddings, community gatherings, or fundraisers where the focus is on spiritual or charitable activities rather than commercial gain.


Charity Events: Venues hosting fundraisers or charity concerts where all or most proceeds go to a non-profit cause, not back to the venue or performers.


Public Parks: Concerts or performances in public spaces where the event is free or donation-based, aimed at enriching public life rather than making money.


Cultural or Arts Centres: Non-profit organisations that host live music to promote culture, arts, or local talent without the primary aim of commercial profit.


Amateur Performances: Venues that host open mic nights, jam sessions, or other amateur performances where the focus is on participation and development rather than professional gain.


Street Performances: Music played in public spaces like sidewalks or plazas, often busking, where the scale is small, and the intent is not commercial enterprise.


Hospitals or Care Homes: Live music for therapeutic purposes or to enhance the well-being of patients or residents, where the goal is social or health-related rather than financial.


Local Festivals: Community or cultural festivals where live music is part of celebrating local heritage, traditions, or simply community spirit, with any fees covering costs rather than profit.



4.Paid Advertising;


Online Display Advertising: Banner ads, pop-ups, or any form of visual advertising on websites where the advertiser pays for the space or impressions.


Search Engine Marketing (SEM): Pay-per-click (PPC) ads, where the material might be used in the ad copy or as part of the landing page linked from the ad


Social Media Ads: Paid promotions on platforms like X (formerly Twitter), Instagram, or LinkedIn, where the content is used within or as part of the ad.


Video Advertising: Pre-roll, mid-roll, or post-roll ads on platforms like YouTube or within streaming services where payment is made for ad placement.

Email Marketing: Use of the material in paid email campaigns where the licensee has paid for the distribution of promotional content.


Sponsored Content: When a brand pays for content (like articles, videos, or posts) that includes the licensed material to appear on websites, blogs, or social media as if it were editorial content.


Native Advertising: Ads that match the look, feel, and function of the media format they appear in, where payment is made to blend promotional content with non-promotional content.


Influencer Marketing: If influencers are compensated to promote products or services using the licensed material in their posts or videos.


Event Sponsorship: Where the material is used in promotional materials for events where the licensee has paid for sponsorship.


Outdoor Advertising: Digital or static billboards, transit ads, or any outdoor medium where payment is made for advertising space.


Digital Signage: In places like malls or airports where advertisers pay for the content displayed on digital screens.


Affiliate Marketing: When affiliates use the licensed material in their promotional efforts in exchange for a commission on sales.


5.Video games;


Console Games: Games played on gaming consoles like PlayStation, Xbox, or Nintendo systems, where music might be part of the gameplay, cutscenes, menus, or background ambiance.


PC Games: Games designed for personal computers, including both downloadable and physical copies, where music could be integrated into the game's environment, narrative, or gameplay mechanics.


Mobile Games: Games available on smartphones or tablets, which might use music in short loops for gameplay, as part of the user interface, or for enhancing the gaming experience on smaller screens.


Online/Multiplayer Games: Including MMORPGs, battle royales, or any games with online components where music could be part of the server-based content, events, or player interactions.


Virtual Reality (VR) Games: Games that provide immersive experiences through VR headsets, where music can contribute to the sense of presence and immersion.


Augmented Reality (AR) Games: Games that blend real-world environments with digital elements, using music to enhance the mixed reality experience.


Browser Games: Games that can be played directly in a web browser, where music might be streamed or pre-loaded to enhance gameplay.


Arcade Games: Although less common now, this would include modern digital arcade games where music is crucial for the gaming atmosphere.


Indie Games: Independently developed games, which might feature unique or bespoke music to fit their often creative or experimental gameplay styles.


Educational Games: Games designed for learning purposes where music can make the educational content more engaging.

Casual Games: Simpler games often played for short periods, where music adds to the overall enjoyment without complex gameplay.


Esports: Games used in competitive gaming scenarios where music might be part of the game itself or used in broadcasts, events, or promotional content.


Retro/Emulated Games: Modern releases of classic games or platforms emulating older games where the original music is preserved or remastered.


Interactive Music Games: Games where music is the core of gameplay, like rhythm games where players interact directly with the music.


Downloadable Content (DLC): Music included in additional content packs, expansions, or updates post-launch.


6.On behalf of a client/business;


Advertising and Marketing: Using music in commercials, promotional videos, or marketing campaigns for the client or business's products or services including:

-TV and Radio commercials

-Online advertising (banners, social media ads, YouTube pre-rolls)

-Print ads that might use QR codes or links to music-enhanced digital content


Event Management: 

-Corporate events where background music or live performances are used

-Product launches or trade shows where music sets the mood

-Conferences and seminars where music is part of presentations or interludes


Branding and Corporate Identity: 

-Using music in company videos or presentations for internal or external use

-Music for brand identity elements like jingles or theme tunes


Online Presence: 

-Music on websites, particularly for video content, landing pages, or interactive features

-Social media content for the business's profiles or campaigns


Public Relations and Media: 

-Press releases with embedded video or audio content

-Media kits that might include music to showcase a product or service


In-Store Experience: 

-Music for retail environments, enhancing the shopping experience

-Music for waiting areas in service businesses like salons, doctors' offices, etc.


Training and Educational Materials: 

-Videos or audio for employee training where music helps engage learners

-Educational content for clients or customers, like tutorials or webinars


Product Development: 

-Music in video games or apps developed by or for the client

-Music in software or digital products where sound enhances the user experience


Content Creation: 

-Videos, podcasts, or other media content produced by the business or its agents for

-promotion or entertainment


Live Streaming: 

-Use of music in live streams for product demos, Q&A sessions, or live events

-Merchandising: Music used in promotional materials for merchandise or in physical products like toys or gadgets that include sound



7.All Media distribution:


Television and Radio Ads: Commercial spots aired on TV or radio where the licensed content (like music, images, or video clips) is part of the advertisement.


Traditional Media:

Television: Broadcast TV, cable TV, satellite TV.

Radio: AM/FM, satellite radio, internet radio.

Print: Music in advertisements or as part of digital content linked from print media.


Digital Media:

Websites: Background music, promotional videos, interactive features.

Streaming Services: Spotify, Apple Music, YouTube Music, etc., for both on-demand listening and background music in shows or movies.

Social Media Platforms: Music in posts, stories, reels, or as part of user-generated content on platforms like Instagram, TikTok, X (formerly Twitter), etc.


Interactive Media:

Video Games: Background music, theme songs, interactive music systems.

Mobile Apps: Music for apps that might include games, educational tools, or lifestyle applications.

Virtual Reality (VR) and Augmented Reality (AR): Music enhancing immersive experiences.


Cinema and Film:

Feature Films: Soundtracks, background scores, or promotional content.

Short Films and Documentaries: Music enhancing narrative or setting mood.


Advertising and Marketing:

Paid Advertising: TV commercials, online ads, billboards with QR codes to music tracks.

Promotional Materials: Trailers, teasers, behind-the-scenes videos.


Live Events:

Concerts and Performances: Live renditions of the music, background for events.

Corporate Events: Music for presentations, keynotes, or ambiance at conferences.


Merchandising and Products:

Physical Products: Music in toys, greeting cards with sound, or any product with an audio component.

Digital Products: Music in e-books, digital art, or NFTs with an audio element.


Educational Use:

Educational Media: Music in educational videos, apps, or online courses.


Public Spaces:

Background Music: In retail, restaurants, waiting areas, or public transport systems.


Broadcasting and Streaming:

Podcasts: Music for intros, outros, or background in episodes.

Live Streaming: Music in live streams on platforms like Twitch or YouTube Live.

User-Generated Content:

Fan Creations: Covers, remixes, or music used in fan-made videos or content.


Scope of use


No Usage Caps: There's no cap on how often the material can be used or accessed, whether it's daily, monthly, or yearly usage. No Limits on views.


No Quantity Limits: Active members can use, reproduce, or distribute the material in any quantity. For example, they can use music in an unlimited amount of projects or publications.


No Time Restrictions: Not bound by a time limit; it's perpetual unless otherwise specified. This means active members can use the material indefinitely. Membership obtained via monthly subscription plans are granted in perpetuity under active subscription. If an active member should wish to cancel a subscription plan, any music downloaded will not be permitted for use in any content published further to the expiry date of the subscription plan.


No Geographic Restrictions: Usage is not confined to any geographic location. An Active members can utilise the material globally, unless international laws or additional agreements stipulate otherwise.


No Device or Media Limitations: The material can be used across any number of devices or media types, from digital to physical. This includes use on computers, mobile devices or on any form of media where the material can be suitably applied.


No Project or Application Limits: Active members can incorporate the material into any number of projects without restriction. This can mean using a piece of music in any number of videos.


Commercial and Non-Commercial Use: Unlimited usage covers both commercial and non-commercial uses unless specified otherwise. This means the material can be used for profit-making activities or personal projects alike.




Terms of use



Use of the Website

 

You are permitted to use our website solely for your own purposes, including the downloading of content. Such usage must align with the permissions granted to you as specified in this agreement.

All material on our website, including but not limited to copyrights and intellectual property rights, is the property of soundvibe.io or our artists. You are prohibited from reproducing any material without our prior consent, as detailed in the membership agreement.

Written permission from us is mandatory for any reproduction of our website's content.


Any use of content or information from our site is undertaken at your own risk, and we shall not be held liable.

 

User Conduct and Privacy

 

Unless explicitly stated otherwise, any material you send or post on our website is considered non-proprietary and non-confidential. We retain the right to copy, disclose, distribute, incorporate, and use such material for all purposes, excluding personal information covered under our privacy policy.


You shall not post or send any information/material to or from the website without obtaining all necessary consents. This material should not be discriminatory, obscene, pornographic, defamatory, racially insensitive, breach confidentiality, incite criminal conduct, or violate any law. You affirm that any material you upload or send does not infringe upon the copyright or similar intellectual property rights of any third party.

 

We do not store credit/debit card details. All payments are processed through Stripe, Paypal and Shopify payments.


By making a transaction on our website, you confirm that the debit/credit card used is yours. Card payments are subject to validation checks and authorisation by the card issuer. We are not liable for delays or non-delivery caused by card issuer refusal or inability to contact the issuer. We are not responsible for charges imposed by your card issuer or bank. You verify that all account details provided during payment are accurate.

If you are dissatisfied with any product or service acquired from us, please contact us at contact@soundvibe.io within 48 hours of downloading or receiving the service. We will determine the appropriate resolution.

 

Proprietary Rights

 

Your use of the website does not confer ownership or interest in any content contained within it, including coding, data, materials, products, or intellectual property.

 

Links to Third-Party Websites

 

Our website may contain links to third-party websites for your convenience. The material on these third-party websites has not been reviewed by us and does not necessarily reflect our endorsement. We are not responsible for their privacy practices or compliance. When leaving our website, review the privacy statements and terms and conditions of third-party sites before disclosing personal information. We do not assume responsibility for any losses or damages arising from sharing your information with third parties.


If you wish to link to our website, you may do so with the understanding that you will not replicate any page on our site and will not imply our endorsement of any services or products unless specifically agreed upon. We reserve the right to require removal of any link to our website upon written notice. Violating this may result in full compensation for any losses or damages incurred due to such actions.

 

Copyright Policy

 

Respecting intellectual property is paramount to us. If you believe your work has been infringed upon and is available on our website, please contact us at contact@soundvibe.io. To investigate your copyright infringement claim, we require the following information:

  • A signature (physical or electronic) of the copyright owner or authorised representative.
  • Identification of the copyrighted work in question.
  • Identification of the infringing material to be removed.
  • Contact information for the complaining party.
  • A statement affirming that the complaining party believes the use of the material is unauthorised.
  • A statement confirming the accuracy of the notification and the complainant's authorisation to act on behalf of the copyright owner.

 

Intellectual Property Notice

 

Our website and its content contain trademarks, copyrights, and intellectual property. Our brand name and logo are trademarks of our company, registered or unregistered. Some intellectual property owned by others may also be hosted on our website. You may not use any of this intellectual property without written consent from the rights holder, as specified in the licensing agreement and terms and conditions.


Using any trademark or intellectual property displayed on our site without written permission is prohibited.

 

Exclusion of Liability

 

While we make every effort to ensure the correctness of our website and its content, we do not guarantee the accuracy of the material. Therefore, we disclaim all representations and warranties (express or implied) related to such material. We shall not be liable for any loss or damage to you or any third party resulting from your use of our website.

You acknowledge that this license is granted without any additional warranties or recourse.

 

Force Majeure

 

In cases beyond your or our control, including but not limited to natural disasters, terrorism, war, civil unrest, or other extraordinary events, rendering an agreement unenforceable, neither party shall be held liable for failing to fulfil its obligations. However, both parties shall make reasonable efforts to comply with the agreement's terms and conditions.

 

Law and Jurisdiction

 

These Terms of Website Use shall be governed by and construed in accordance with the laws of England and Wales. Any disputes related to the website and/or this disclaimer shall be subject to the exclusive jurisdiction of England and Wales.

 

Notification of Changes

 

We reserve the right to modify these conditions as needed. Changes to our privacy policy will be announced on our homepage and relevant website pages. Any changes to our privacy policy will be posted on our site 30 days before implementation. If changes affect how we use your personally identifiable information, affected parties will be notified by email.

 

Waiver

 

No waiver of any provisions in this Agreement shall be effective unless expressly stated and signed by both parties.

 

Indemnity

 

You agree to indemnify, defend, and hold us, our subsidiaries, affiliates, directors, officers, employees, advisers, lenders, and investors harmless from all liability and costs, including reasonable professional fees incurred in connection with or arising from your violation of any term in this disclaimer, terms and conditions of use, or any applicable law, regulation, policy, or guideline.

 

Subscription Terms

 

Monthly/Yearly Billing

 

The initial payment occurs on the date you subscribe, with subsequent payments on or near that date each month, yearly subscription is billed annually.

Automatic Renewal: Your subscription will renew monthly/annually relevant to the subscription plan purchased at the then-current rate. You can cancel your subscription at any time (refer to section 'cancellation' details).

 

Price Changes

 

Before each renewal term, we may notify you of any rate adjustments in our subscription plans. This may occur due to factors such as changes in VAT rates. You will receive notice of any rate changes at least one month before your renewal date.


Refunds and Payment Issues


You can cancel your subscription and receive a refund if done within 14 days of purchase.

If a payment fails, you will be notified by email. You will not be able to download additional content until the payment issue is resolved.


Download Limits

For subscription plans, you can download an unlimited number of tracks. 


Cancellations


You're free to cancel at any point and all content published under an active subscription will stay cleared forever. This simply means you will no longer have access to download more music and you won't be able to publish any new content using previously downloaded tracks. This will be effective from the date that the subscription discontinues. When cancelling the subscription, the plan will remain active until the end of the billing cycle relative to monthly or yearly subscription plan. No refund will be due for any remaining period of the subscription plan within the billing cycle. Music downloaded under a free trial will not be granted a licence for use beyond the period of the trial if the relevant subscription plan is not activated at the end of the trial period due to cancellation of the trial.

 

General subscription Terms

 

This Agreement, between soundvibe.io and you, encompasses your music subscription agreement. Key terms include:

Definitions

  • Content: Refers to all available musical work.
  • Subscription Agreement: Specifies the terms and conditions of your subscription plan.
  • Musical Work: Denotes the musical work of an artist/artists.
  • Permitted Content: Outlines the conditions and scope in accordance with the specific subscription plan you purchase.

 

Soundvibe.io Non-Exclusive Agreement

 

When you purchase a subscription plan, you receive a non-exclusive, non-transferable right to modify and use the content within the terms and conditions of this Agreement.

 

Limitations of Use

 

You agree not to:

  • Sell, transfer, sublicense, or distribute content as your own.
  • Claim ownership of the musical work, even if synchronised with your own content. This includes refraining from uploading the musical work to YouTube's content ID system.
  • Upload the work as an independent piece of music to any website.

 

Duration of coverage

 

  • Subscriptions: All content published under an active subscription is covered in perpetuity.

 

Modifications of the Musical Work

 

We understand that you may need to modify the musical work to align with your project's intentions. Permissible modifications include:

  • Looping specific parts of a track or instrument.
  • Utilising available stems to create alternative arrangements.
  • Adding effects.
  • Incorporating audio clips, such as narration.

 

Content Restrictions

 

You agree not to use the musical work for:

  • Infringement of copyright or trademark rights.
  • Promotion of illegal activities or discrimination.
  • Promotion of violence or cruelty.
  • Creation of threatening, abusive, malicious, offensive, or harmful material.
  • Inclusion of images of individuals without obtaining the necessary consents.

 

Third-Party Claims

 

For any claims simply show a copy of your Soundvibe commercial use receipt which will be emailed upon purchase of our subscription plan. This will highlight you have the right to use this music and the claim will be dropped.

 

Termination

 

Breach of this subscription agreement may result in termination of this Agreement.

 

General Provisions

 

This Agreement shall be governed and construed in accordance with the laws of England and Wales. It does not imply a partnership or joint venture between the parties.